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 Prototype info and trailer

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coroner

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PostSubject: Prototype info and trailer   Wed Feb 04, 2009 12:25 am

i have heard and seen so good stuff about this game and now that it has been given a release date (JUNE) i thought i would let you guys know for those who don't

there is a lot of info out there too much for me to clog this topic up with so if any of this takes your fancy then just google for more info theres plenty out there and if you find any you might think others would like then please feel free to post in here for all to enjoy



In Prototype, players take control of Alex Mercer – a dark, genetically mutated shape-shifter with no memory of his past, hell-bent on solving the mystery of his existence as he tears through a densely populated New York City moving with Parkour-style fluidity and consuming anything that gets in his way.

'Deceive or Destroy' gameplay allows gamers the choice to either blend in with the population and covertly progress through the story, or fully unleash Alex’s powers, and move through New York City like a walking slaughterhouse, taking control of military vehicles, and causing destruction at every turn.

Joystiq impressions: Prototype
Prototype is a fairly open game, letting players wander through all of Manhattan, although it's not a literal building-for-building remake. The demo that has been seen centered on the ability to fight through situations, although gamers will be able to choose a sneakier path, walking in shadows and impersonating others.

The city has been infested with a plague, turning some people into zombies and introducing other monsters. Even the buildings evoke this wasteland setting, decaying with the exposure. The military has moved in -- in addition to a shadow group of mercenaries -- and you're at the center of the mess.

While you've lost your memory, you've gained unnatural powers. One attack swings your arm out like a tentacle, striking everyone in the vicinity. Your hands can turn into claws, quickly cutting down others. A punch into the ground can raise a circle of spikes around you.

But the shape-shifting and movement are the most important powers. By touching any other person, you can take their form, and meander through the city mostly unnoticed. Or you can run -- literally -- up buildings and scamper along ledges, moving over any surface.

The story will require players to steal certain identities. For example, if you can take the form of a military commander without being seen, you can run that local outpost. One part of the story will even have you pretend to be a pilot, flying missions and following orders until you get enough clearance to learn more about your history.

The animation looked fluid and fantastic. Everything moved at a strained pace, from the character hopping between buildings, to the black-ops attackers trying to bring him down. These aspects should make Prototype a physical thrill, regardless of how much the other visuals improve.








i for one will be gettting this i think it looks like it will be a good laugh and a great game

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king_dexta

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PostSubject: Re: Prototype info and trailer   Sat Feb 07, 2009 2:56 pm

have you seen the new vids? it looks amazing +so fun Very Happy
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coroner

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PostSubject: 10 Reasons Trailer   Sat Mar 28, 2009 1:45 pm

Radical breaks down the top 10 reasons why Prototype is far from typical



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PostSubject: NEW TRAILER   Thu Apr 09, 2009 1:31 pm

Biological Imperative Gameplay

Do anything you can in order to complete your missions.



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