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 Red Faction patch inbound, adds new mode, fixes

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coroner

coroner


Posts : 1104
Join date : 2008-02-15
Age : 46
Location : Middlesex

Red Faction patch inbound, adds new mode, fixes Empty
PostSubject: Red Faction patch inbound, adds new mode, fixes   Red Faction patch inbound, adds new mode, fixes Icon_minitimeWed Aug 05, 2009 1:38 pm

info copied and pasted below:

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Volition has announced that a patch is on the way for Red Faction Guerrilla, which will add some new features and contain some tweaks to the game as well. The biggest of the additions is a new variant of Wrecking Crew called Challenge Mode. Wrecking Crew Challenge Mode, appropriately enough, challenges players with three consecutive levels, each with different weapon and backpack settings. The ultimate goal, as usual, is to rack up as high a score as possible. Additionally, all other Wrecking Crew modes will be available for single-player games.

There are a number of other additions, like the ability to disable specific weapons and backpacks in custom games. Ore that hasn't been mined will also now show up on the mini-map, which is good news for Achievement / Trophy hunters. Finally, the patch will add support for the upcoming DLC, which is set to release next week.

by Richard Mitchell
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New Features:

* New Wrecking Crew mode - Challenge Mode: There are 3 rounds of distinct submode/weapon/backpack settings per level. Each participant plays through all 3 rounds to try to get the highest score possible. Challenge Mode is the best way to enjoy WC by yourself, and we're also allowing all modes to be played with a single player.

* Wrecking Crew Leaderboards: Your scores for Challenge Mode only are automatically uploaded to leaderboards (1 per level) so you can compare how you’re doing against your friends and the world. Leaderboards are only available for Challenge Mode.

* Bonus Wrecking Crew levels unlocked: The 4 pre-order bonus WC levels are now unlocked for everyone, giving you 10 levels in which to blow everything away.

* Weapon and Backpack disabling in Multiplayer: Prevent any specific backpacks or weapons from spawning in a level within a custom match.

* XP multiplier for matchmaking playlists: Double XP playlists are now possible (and will be used).

* Ore Deposits on Minimap: Mining ore that hasn’t been mined will now show up as purple pulsing dots on the minimap. This will help players to obtain the “Working the Land” achievement/trophy.

* Support for upcoming DLC: Demons of the Badlands, our first DLC pack, will be released on August 13th.

Other Fixes:


* House Arrest icons now reflect their proper completion status after you finish the last mission.

* Convoy spawning is now fixed after you finish the last mission. Previously some convoys would be prevented from spawning.

* Scale of some icons on the full-screen map and minimap has been fixed.

* Parties are no longer allowed to matchmake into Anarchy through the "Any Playlist" selection option.

* Ties no longer count as losses on the MP leaderboards.

* Various minor matchmaking fixes.
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coroner

coroner


Posts : 1104
Join date : 2008-02-15
Age : 46
Location : Middlesex

Red Faction patch inbound, adds new mode, fixes Empty
PostSubject: Re: Red Faction patch inbound, adds new mode, fixes   Red Faction patch inbound, adds new mode, fixes Icon_minitimeThu Aug 06, 2009 9:50 am

all info copied and pasted

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Red Faction patch out Aug. 6, brings long double XP weekend

Here we are, only a day after Volition detailed the upcoming patch for Red Faction: Guerrilla, and now we have an official release date for both the Xbox 360 and PS3 versions, August 6. It should hit the 360 at around 4am PT, while the PS3 should receive the update in the afternoon (presumably alongside the weekly PSN update).

One of the new features that the patch enables is the ability for Volition to allow double XP, and the dev is ready to kick the doors off with an extended double XP weekend. Starting tomorrow, once the patch releases, players can earn double XP until Sunday, August 9, midnight PT. With that much double XP, it'll be ostrichin' time before you know it.

by Richard Mitchell
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this might pull me back on for a bit see how things go but as there was not too many people playing as a whole i might be on my own
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